A downloadable game for Windows
AVALON is a fast-paced VR action game with ranged weapons, melee weapons, and magick. This is the first pre-alpha build, with the purpose of showing off the limited combat mechanics. This small level isn't intended to represent the full game, which will feature larger maps, more strategic gameplay, and a lot more variety in weapons and abilities, all of which will be added over time in regular updates.
Take a look below to see the current features.
Ranged and melee weapons, currently limited to only two but more will be added in the near future, including a bow and automatic rifle, as well as pyrokinetic variants of existing weapons.
Electrokinetic Energy Blades
Slice through enemies and deflect projectiles
Fire focused bursts of energy from your dual sidearms
Zone-based magick system; more zone and gesture-based abilities as well as additional elements are coming in the future. Telekinesis (grab and crush) is planned for the next update.
Send a torrent of lightning surging forwards; successful hits will chain to nearby enemies within range.
Summon a shield to absorb incoming attacks. It slowly regenerates when not taking damage, but you can re-cast to reset shield health. If it gets destroyed, you won't be able to cast them again for 10 seconds.
Quickly dash forward. Limited to two consecutive dashes when in the air. The dash also features a phase ability, but this is slightly unreliable in the current level due to the nature of the cube layout we have.
Slow time for a brief moment. Use carefully, because getting hit while slowed will cause you to take twice as much damage and will instantly pull you back to normal speed.
The next focus is on getting more of an actual game beyond the small practice level we have now, which will consist of a team-based mode with AI, with specific objectives—like capturing control points or eliminating a number of enemies.
Beyond that, we'll also be adding:
Telekinesis ⟐ Bow ⟐ Rifle ⟐ Additional Maps ⟐General Improvements
Coming sometime potentially soon-ish will be multiplayer and an early access launch to Steam, but that largely depends on the growth of the community.
- Reach over shoulder and grab to summon energy blades
- Press trigger to activate/deactivate
- Press first action button to swap between forward and reverse grip
- Deflection radius and damage is determined by velocity
- Reach down to side and grab to summon sidearms
- Press first action button to activate
- Press the same button to vent and recharge after 10 shots
- Reach over to the opposite side and pull the trigger to summon lightning (eg from right to left), bring it back over to the other side to fully charge it, and release to fire a burst of lightning
- Reach up and pull the trigger to prepare shield, release trigger and grip to summon it, grip to get rid of it.
- Slow time by pressing the 2nd button on the left controller
- Dash by pressing the 2nd button on the right controller
- Press right joystick to flip around 180 degrees
- Use index finger to interact with buttons
If you notice less enemies on endless mode you may need to destroy and respawn them if you're running it for an extended period, as they can sometimes spawn inside objects and get stuck.
The game has only been tested on the Index, Rift S, and Quest (with Link). If you run into issues with other headsets (or any issues at all) please let me know and I'll try to get out a patch ASAP.
AVALON is a passion project that's been a long time coming, with me as the sole artist and developer, and myself and one other person working on the writing and worldbuilding for the universe in which the game is set. We have big plans for the game and the fictional universe as a whole over the next several years, and this demo is the first step towards that.
The game will be released for free with no in-game monetization, ever. Zip. Zilch. Nada. I really want it to be as accessible as possible, and I'm not going to sacrifice the integrity of the game by introducing typical free-to-play monetization methods.
I'll be working on this for the foreseeable future regardless of the financial status, just because I want to, but I'd love to be able to keep working on this full time and eat. So if you like what we have so far and want to support the development, consider leaving a small tip (just click the download button) or joining the Patreon. Or if you're broke like me and still wanna show some love, sharing this around helps a ton.
It's highly recommended to install the game through the itch app. This will allow for easy installation and launching, and automatic updates without the need to redownload the entire zip file.
|Release date||63 days ago|
|Made with||Unreal Engine, Blender, Substance Painter & designer|
|Tags||3D, Futuristic, Magic, Oculus Rift, Sci-fi, Singleplayer, Virtual Reality (VR)|
|Average session||A few minutes|
|Inputs||Oculus Rift, HTC Vive, Oculus Quest, Valve Index|
|Links||Homepage, Patreon, YouTube, Twitter|
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